I learned 3d software in college, starting with 3DS Max. I hated it. At the time, Max used a library of plugins, but the way they were used made the software feel like it was a bunch of different programs tied loosely together. This was probably 7 years ago; it may have changed now, but it was terrible then.
Once I got more advanced, I switched to Maya. I fell in love with it, and made that my minor. The Maya interface was well designed in a logical manner and the customization is fantastic. I can set up several different desktop configurations, based on the project I’m working on, and load them up at will. Sweet!
There’s two problems with using Maya:
1. Cost prohibitive. I bought the network version, so that I could run up to twelve Maya consoles at a time for rendering...Read More